Fighting Styles
As a soldier, you train using a specific style of fighting. Your style determines how you approach combat and often changes how you take advantage of your ability to suppress targets. Choose a soldier fighting style. The fighting styles presented in this book are as follows.
Action Hero
When you successfully make a ranged Strike with an automatic weapon, you suppress the target until the start of your next turn. In addition, when you Auto-Fire, the size of the cone is equal to the weapon's full range increment, rather than half. When using the Auto-Fire action, you can designate a target anywhere in the cone to be your primary target, rather than the creature closest to you.
Armor Storm
You never count as being in the area of a ranged weapon you've made an attack with. You gain resistance equal to half your level (minimum 1) to all damage against attacks made by suppressed targets.
You don't need a free hand to Disarm, Grapple, Reposition, Shove, or Trip. You gain a +1 status bonus on Athletics checks to Disarm, Grapple, Reposition, Shove, and Trip suppressed foes. When you successfully Disarm, Grapple, Reposition, Shove, or Trip a creature, it becomes suppressed until the start of your next turn.
Bombard
When you attack with an area weapon, you can select a number of allies within the area equal to half your Constitution modifier. The selected allies are unaffected by the attack. In addition, enemies who succeed (but not critically succeed) on their save against an area attack you make are still suppressed until the start of your next turn.
Close Quarters
As long as you're wielding a two-handed melee weapon, you meet the requirements for soldier feats that require an area weapon. When you're using a soldier feat, any two-handed melee weapon you're wielding gains area (burst 5 feet), and you're unaffected by your attacks with that weapon. You can make a melee Strike with a two-handed melee weapon instead of a ranged Strike with primary target or any soldier feat. In addition, you gain the Whirling Swipe feat.
Erudite Warrior
Choose either Diplomacy or Society. You become trained in the chosen skill and one Lore skill of your choice. When you gain armor expertise, you gain expert proficiency in Diplomacy or Society (whichever you selected) and the Lore skill you selected. This increases to master proficiency when you gain armor mastery, and to legendary proficiency when you gain legendary armor. You also gain the Oppressive Presence action.
Walking Armory
In addition, increase the amount of Bulk you can carry before becoming encumbered by half your Constitution modifier rounded up. Increase your maximum carried Bulk by your Constitution modifier.