SFS Standard Envoy

You're a master influencer. You make your way in the universe with a charming smile, quick wit, and keen sense of self-preservation. You're a leader who motivates your teammates, pushes them past their limits, and helps them through tough spots. You excel at getting others to do what you want, but you're always ready to face trouble head-on when things take a turn for the worse. You might be a con artist, diplomat, performer, or military officer—or you might take on whatever role the situation demands.

Key Attribute: Charisma
At 1st level, your class gives you an attribute boost to Charisma.

Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.

Roleplaying the Envoy

During Combat Encounters…

You issue directives to your allies, granting benefits and letting you take the lead. Your words and deeds bolster your allies or harry your foes, and your cunning can get you and your team out of danger.

During Social Encounters…

You're often the face for your team, whether you use diplomacy, lies, threats, or whatever words it takes to get your way.

While Exploring…

You adapt to situations and excel at motivating your team to overcome obstacles.

In Downtime…

You look for new opportunities to make a name for yourself, work your way up through the ranks of an organization, or establish an enterprise of your own.

You Might…

  • Aspire to lead a business or military organization, or captain a starship.
  • Have friends—and enemies—in unexpected places.
  • Look for opportunities to talk your way out of fights.

Others Probably…

  • Like you, or at least respect you.
  • Ask for your help navigating complex social situations.
  • Assume you like being in charge.

Initial Proficiencies

At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.

Perception

Trained in Perception

Saving Throws

Trained in Fortitude
Expert in Reflex
Expert in Will

Skills

Trained in one of the following skills of your choice: Deception, Diplomacy, Intimidation
Trained in one skill based on your leadership style
Trained in a number of additional skills equal to 6 plus your Intelligence modifier

Attacks

Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks

Defenses

Trained in light armor
Trained in unarmored defense

Class DC

Trained in envoy class DC

Class Features

You gain these abilities as an Envoy. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
Your Level Class Features
1 Ancestry and background, attribute boosts, initial proficiencies, envoy directives, leadership style, envoy feat
2 Envoy feat, skill feat, skill increase
3 Adaptive talent, general feat, skill increase, wise to the game
4 Envoy feat, skill feat, skill increase
5 Ancestry feat, attribute boosts, improvised mastery, perception expertise, skill increase, weapon expertise
6 Envoy feat, skill feat, skill increase
7 Fortitude expertise, general feat, leader’s confidence, skill increase, weapon specialization
8 Envoy feat, skill feat, skill increase
9 Adaptive talent, ancestry feat, envoy expertise, hidden agenda, skill increase
10 Attribute boosts, envoy feat, skill feat, skill increase
11 General feat, perception mastery, resolve, savvy improviser, skill increase
12 Envoy feat, skill feat, skill increase
13 Ancestry feat, light armor expertise, skill increase, tactician, weapon mastery
14 Envoy feat, skill feat, skill increase
15 Adaptive talent, attribute boosts, general feat, greater weapon specialization, legendary improvisation, reflex mastery, skill increase
16 Envoy feat, skill feat, skill increase
17 Ancestry feat, greater resolve, incredible senses, inscrutable, skill increase
18 Envoy feat, skill feat, skill increase
19 General feat, light armor mastery, silver tongue, skill increase
20 Attribute boosts, envoy feat, skill feat, skill increase

Ancestry and Background

In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background.

Attribute Boosts

In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.

At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.

Initial Proficiencies

At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.

Envoy Directives

Envoys encourage their allies with directives. A directive is an order that benefits allies who follow it. Envoy directives include a way for the envoy to lead by example by spending more actions for increased effects. Directives have the auditory or visual trait depending on how you inspire your allies.

You begin with one envoy directive. You can learn more directives through the envoy class, envoy class feats, and your leadership style. You can issue one directive a round. Unless otherwise stated, an envoy's directive and the benefits it grants last until the beginning of your next turn.

You gain the Get 'Em! envoy directive.

Leadership Style

Whether it comes naturally, or you trained for it, you've developed a personal style of leading others. At 1st level, select a leadership style. You become trained in the indicated leadership skill, you gain the indicated leadership perk, and know the associated leadership directive.

Envoy Feats

At 1st level and every even-numbered level, you gain an envoy class feat.

Skill FeatsLevel 2

At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.

Skill IncreasesLevel 2

You gain more skill increases than members of other classes. At 2nd level and every level thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or to become an expert in one skill in which you're already trained.

At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.

Adaptive TalentLevel 3

You're quick thinking and adaptable, capable of picking up new skills and talents with little practice or training. During your daily preparations, select one skill feat that you meet the prerequisites for. You gain this skill feat until you prepare again. Since you have this feat temporarily, you can't use it as a prerequisite for a permanent character option. You can use this for effects that temporarily give you access to other abilities, such as taking Multilingual to temporarily learn a new language.

As your envoy level increases, so does your ability to adapt to new situations. At 9th level and 15th level, increase the number of skill feats you gain this way by 1. You can use feats that you temporarily gain through adaptive talent as a prerequisite for other feats that you temporarily gain through adaptive talent, but you still can't use them as prerequisites for permanent character options.

General FeatsLevel 3

At 3rd level and every 4 levels thereafter, you gain a general feat.

Wise to the GameLevel 3

Using your words to influence others is what you do, and you easily recognize when others attempt to use the same tactics against you. You gain a +1 status bonus to your Perception DC against attempts to Feint or Lie to you and attempts to divert your attention with Create a Diversion, and a +1 status bonus to your Will DC against emotion effects.

Ancestry FeatsLevel 5

In addition to the initial ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.

Improvised MasteryLevel 5

Whether by luck or instinct, you display impressive talent on the fly. You gain the Improvised Mastery action.

Perception ExpertiseLevel 5

You have a keen eye for details and always manage to remain alert to threats around you. Your proficiency rank for Perception increases to expert.

Weapon ExpertiseLevel 5

You've learned a few tricks with your weapons. Your proficiency ranks for simple weapons, martial weapons, and unarmed attacks increase to expert. Whenever you attack the target of your Get 'Em!, you gain access to the critical specialization effects of all weapons for which you have expert proficiency.

Fortitude ExpertiseLevel 7

Your physique is incredibly hardy. Your proficiency rank for Fortitude saves increases to expert.

Leader's ConfidenceLevel 7

Whether you're calm and collected or projecting confidence through gritted teeth, you don't let your team see you lose your cool. You gain the Steel Yourselves! envoy directive.

Weapon SpecializationLevel 7

You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 damage if you're a master, and 4 damage if you're legendary.

Envoy ExpertiseLevel 9

You've come a long way, and your hands-on experience has improved your skills. Your proficiency rank for your envoy class DC increases to expert.

Hidden AgendaLevel 9

You've become an expert at veiling your schemes. When a creature rolls a critical success to Sense Motive against you, or a skill check to Gather Information or Recall Knowledge about your secrets, they get a success instead. When you roll a critical failure on a saving throw against an effect or ability that would read or reveal your thoughts, emotions, or intentions, magically or otherwise, you get a failure instead.

Perception MasteryLevel 11

Through your adventures, you've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master.

ResolveLevel 11

You've strengthened your mind with an inner reservoir of determination. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.

Savvy ImproviserLevel 11

You can use Improvised Mastery twice per day. Additionally, the first time per day when you roll a natural 1 on a Deception, Diplomacy, or Intimidation check, you don't automatically reduce your degree of success (you get a critical failure only if your result is 10 lower than the DC).

Light Armor ExpertiseLevel 13

You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.

TacticianLevel 13

When you aren't directing allies, you focus on a situation's shifting circumstances, readying to react. At the end of each of your turns, you gain one additional reaction, which you can use before the beginning of your next turn for any envoy reaction.

Weapon MasteryLevel 13

You know your weapons like you know yourself. Your proficiency ranks for simple and martial weapons and unarmed attacks increase to master.

Greater Weapon SpecializationLevel 15

Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.

Legendary ImprovisationLevel 15

Your improvisation skills have dramatically improved. Improvised Mastery triggers on skill checks using a skill that you don't have legendary proficiency in, rather than master proficiency, and it grants you legendary proficiency for the triggering check, rather than master proficiency.

Reflex MasteryLevel 15

You've learned to move quickly to avoid explosions, dragon's breath, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.

Greater ResolveLevel 17

Your ambition and stubbornness grant you mental resiliency. Your proficiency rank for Will saves increases to legendary. When you roll a success on a Will save, you get a critical success instead. When you roll a critical failure on a Will save, you get a failure instead. When you fail a Will save against a damaging effect, you take half damage.

Incredible SensesLevel 17

You notice things that are almost impossible for an ordinary person to detect. Your proficiency rank for Perception increases to legendary.

InscrutableLevel 17

It's nigh impossible for your enemies to unravel your schemes or your long-term plans. When a creature rolls a critical success or success on a Perception check to Sense Motive against you, or on a skill check to Gather Information or Recall Knowledge about your secrets, they get a failure instead. When you roll a critical failure or failure on a saving throw against an effect or ability that would read or reveal your thoughts, emotions, or intentions, you get a success instead.

Silver TongueLevel 19

Your savvy and skill are unparalleled. No matter the situation, you quickly course correct to set the tone you need to succeed. You gain the following action.

Light Armor MasteryLevel 19

Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.