Athletics (Str)
- Escape: When you use the Escape basic action, you can use your Athletics modifier instead of your unarmed attack modifier.
Athletics Untrained Actions
Escape [one-action]
Climb [one-action]
Sample Climb Tasks
Force Open [one-action]
Sample Force Open Tasks
Grapple [one-action]
High Jump [two-actions]
Long Jump [two-actions]
Reposition [one-action]
Shove [one-action]
Swim [one-action]
If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.