You try to knock an item out of a creature's grasp. Attempt an
.
Critical SuccessYou knock the item out of the target's grasp. It falls to the ground in the target's space.
SuccessYou weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a –2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.
Critical FailureYou lose your balance and become off-guard until the start of your next turn.