Society (Int)

You understand the people and systems that make organized society run, and you know the historical events that make societies what they are today. Further, you can use that knowledge to navigate the complex physical, societal, and economic workings of planets and settlements. Even if you're untrained in Society, you can use it for the following general skill actions.
  • Recall Knowledge about celebrities, history, laws, social structures, and cultural nuances of an organized society.
  • Subsist in a settlement by finding shelter, scrounging, or begging for food.

Society Trained Actions

  • Decipher Writing that's a coded message, text written in an incomplete or archaic form, or in some cases, text in a language you don't know.

Society Trained Actions

Create Forgery

Requirements You provide the proper writing materials for your forgery.

You create a forged document, usually over the course of a day or a week. The GM rolls a secret DC 20 Society check. If you need to forge a specific person's writing, you need a sample of that person's writing. Otherwise, you need only to have seen a similar document, and you gain up to a +4 circumstance bonus to the check (the GM determines the bonus).
SuccessThe forgery is of good enough quality that passive observers can't notice the fake (but see Examining Forgeries).
FailureThe forgery has some obvious signs of being a fake, potentially allowing passive observers to detect it. Each time a passive observer sees the document, the GM compares your check result to the observer's Perception DC or Society DC, whichever is higher. If your result doesn't exceed a passive observer's DC, that observer knows the document is a forgery.