Witchwarper
A strange paradoxical event forever altered your existence, and now you can manipulate reality. You explore the infinite possibilities of the multiverse, possibly visualizing variant timelines or parallel worlds. You create fields that subvert space and time, allowing you to cast powerful magic. You've learned to focus on an anchoring memory, concept, or object to help you identify reality.
Key Attribute:
Charisma or Intelligence
At 1st level, your class gives you an attribute boost to your choice of Charisma or Intelligence.
Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Witchwarper
During Combat Encounters…
During Social Encounters…
While Exploring…
In Downtime…
You Might…
- Travel to distant destinations and hunt for secret knowledge.
- Struggle to remain present without being distracted by all the possibilities.
- Remember an encounter with bizarre forces that changed you.
Others Probably…
- Fear your abilities or worry your warps might be dangerous.
- Dismiss your precognition or doubt your grip on your current reality.
- Hope you can solve their problems by rewriting reality.
Initial Proficiencies
Perception
Saving Throws
Skills
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Attacks
Trained in unarmed attacks
Defenses
Trained in unarmored defense
Class DC
Spells
Trained in spell DC
Class Features
Your Level | Class Features |
---|---|
1 | Ancestry and background, attribute boosts, initial proficiencies, paradox, anchor, quantum field, witchwarper spellcasting, spell repertoire |
2 | Skill feat, witchwarper feat |
3 | 2nd-rank spells, general feat, isolated spell matrix, signature spells, skill increase |
4 | Skill feat, witchwarper feat |
5 | 3rd-rank spells, ancestry feat, attribute boosts, reflex expertise, skill increase |
6 | Skill feat, witchwarper feat |
7 | 4th-rank spells, expert spellcaster, general feat, skill increase |
8 | Skill feat, witchwarper feat |
9 | 5th-rank spells, ancestry feat, magical fortitude, skill increase |
10 | Attribute boosts, skill feat, witchwarper feat |
11 | 6th-rank spells, general feat, perception expertise, skill increase, weapon expertise |
12 | Skill feat, witchwarper feat |
13 | 7th-rank spells, ancestry feat, quantum defenses, skill increase, weapon specialization |
14 | Skill feat, witchwarper feat |
15 | 8th-rank spells, attribute boosts, general feat, master spellcaster, skill increase |
16 | Skill feat, witchwarper feat |
17 | 9th-rank spells, ancestry feat, quantum will, skill increase |
18 | Skill feat, witchwarper feat |
19 | General feat, legendary spellcaster, quantum thesis, skill increase, warped infinities |
20 | Attribute boosts, skill feat, witchwarper feat |
Your Level | Cantrips | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | 10th |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | 5 | 3 | — | — | — | — | — | — | — | — | — |
2 | 5 | 4 | — | — | — | — | — | — | — | — | — |
3 | 5 | 4 | 3 | — | — | — | — | — | — | — | — |
4 | 5 | 4 | 4 | — | — | — | — | — | — | — | — |
5 | 5 | 4 | 4 | 3 | — | — | — | — | — | — | — |
6 | 5 | 4 | 4 | 4 | — | — | — | — | — | — | — |
7 | 5 | 4 | 4 | 4 | 3 | — | — | — | — | — | — |
8 | 5 | 4 | 4 | 4 | 4 | — | — | — | — | — | — |
9 | 5 | 4 | 4 | 4 | 4 | 3 | — | — | — | — | — |
10 | 5 | 4 | 4 | 4 | 4 | 4 | — | — | — | — | — |
11 | 5 | 4 | 4 | 4 | 4 | 4 | 3 | — | — | — | — |
12 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | — | — | — | — |
13 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — | — | — |
14 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | — | — | — |
15 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — | — |
16 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | — | — |
17 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 3 | — |
18 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | — |
19 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 1* |
20 | 5 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 4 | 1* |
* The quantum thesis class feature gives you a 10th-rank spell slot that works a bit differently from other spell slots. |
Ancestry and Background
Attribute Boosts
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
Initial Proficiencies
Paradox
At 1st level, choose your paradox. Your chosen paradox determines the tradition of your spells, additional trained skills, additional spells you learn, and the effects of your quantum field. You also gain Focus Points and special focus spells called warp spells based on your paradox.
Anchor
Quantum Field
You have the Warp Reality action, which lets you activate your quantum field. This action gains the arcane or occult trait based on the tradition of your selected paradox. You also have Quantum Pulse, which lets you establish your quantum field quickly at the start of combat.
Witchwarper Spellcasting
Each day, you can cast up to three 1st-rank spells. You must know spells to cast them, and you learn them via the spell repertoire class feature. The number of spells you can cast each day is called your spell slots.
As you increase in level as a witchwarper, your number of spells per day increases, as does the highest rank of spells you can cast, as shown on the table.
Some of your spells require you to attempt a spell attack to see how effective they are or have your enemies roll against your spell DC (typically by attempting a saving throw). Your spell attack modifiers and spell DCs use your Charisma or Intelligence modifier, depending on which you chose for your key attribute.
Heightening Spells
When you get spell slots of 2nd rank and higher, you can fill those slots with stronger versions of lower-rank spells. This increases the spell's rank, heightening it to match the spell slot. You must have a spell in your spell repertoire at the rank you want to cast in order to heighten it to that rank. Many spells have specific improvements when they're heightened to certain ranks.Cantrips
Some of your spells are cantrips. A cantrip is a special type of spell that doesn't use spell slots. You can cast a cantrip at will, any number of times per day. A cantrip is always automatically heightened to half your level rounded up—this is usually equal to the highest rank of witchwarper spell slot you have. For example, as a 1st-level witchwarper, your cantrips are 1st-rank spells, and as a 5th-level witchwarper, your cantrips are 3rd-rank spells.Warp Spells
You can create powerful magical phenomena known as warp spells. Warp spells are a type of focus spell. It costs 1 Focus Point to cast a warp spell, and you start with a focus pool of 1 Focus Point. You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity to contemplate infinite worlds or conduct quantum magical research.Focus spells are automatically heightened to half your level rounded up, much like cantrips. Focus spells don't require spell slots, and you can't cast them using spell slots. Taking feats can give you more focus spells and increase the size of your focus pool, though your focus pool can never hold more than 3 Focus Points.
Warp spells have the anchoring trait, unlike other focus spells. This trait means you can only use warp spells while your quantum field is active, and you automatically Sustain your quantum field when you cast warp spells.
You learn warp spells based on your paradox.
Spell Repertoire
You add to this spell repertoire as you increase in level. Each time you get a spell slot (see Witchwarper Spells per Day), you add a spell to your spell repertoire of the same rank. At 2nd level, select another 1st-rank spell; at 3rd level, you gain a new spell from your paradox and two other 2nd-rank spells, and so on. When you add spells, you might add a higher-rank version of a spell you already have, so you can cast a heightened version of that spell.
Though you gain them at the same rate, your spell slots and the spells in your spell repertoire are separate. If a feat or other ability adds a spell to your spell repertoire, it wouldn't give you another spell slot, and vice versa.
Swapping Spells In Your Repertoire
As you gain new spells in your repertoire, you might want to replace some of the spells you previously learned. Each time you gain a level and learn new spells, you can swap out one of your old spells for a different spell of the same rank. This spell can be a cantrip, but you can't swap out spells gained from your paradox. You can also swap out spells by retraining during downtime.Skill FeatsLevel 2
Witchwarper FeatsLevel 2
Isolated Spell MatrixLevel 3
General FeatsLevel 3
Signature SpellsLevel 3
Skill IncreasesLevel 3
At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master.