SFS Standard Armor Storm

Your armor feels like a part of you and stands up to heavy fire in the thick of battle. Your armor absorbs greater damage from attacks made by enemies you've suppressed. In a fight, you likely body block or stand in front and try to keep the enemy's ire, trusting your armor to keep you alive.

You never count as being in the area of a ranged weapon you've made an attack with. You gain resistance equal to half your level (minimum 1) to all damage against attacks made by suppressed targets.

You don't need a free hand to Disarm, Grapple, Reposition, Shove, or Trip. You gain a +1 status bonus on Athletics checks to Disarm, Grapple, Reposition, Shove, and Trip suppressed foes. When you successfully Disarm, Grapple, Reposition, Shove, or Trip a creature, it becomes suppressed until the start of your next turn.