Operative
You're a focused, quick-witted professional who thrives in high-stakes combat. Your deadly aim and tactical training give you an edge over the competition—for you, even the most powerful enemy is just another mark to take out. You have impressive prowess in your chosen field of specialization.
Key Attribute:
Dexterity
At 1st level, your class gives you an attribute boost to Dexterity.
Hit Points: 8 plus your Constitution modifier
You increase your maximum number of HP by this number at 1st level and every level thereafter.
Roleplaying the Operative
You attack and maneuver with tactical precision, whether you’re lining up the perfect headshot from a distance, dueling hand-to-hand, or trading shots at close range. At higher levels, you master your weapons of choice and rain calculated destruction on foes.
You might fall back on your training, speaking up to give strategic advice to your allies while remaining alert for strangers’ hidden agendas or take the lead about a subject you know.
You take a tactical position like point or rear guard and scan your surroundings, keeping your weapon ready for action.
You train with your weapons, acquire and upgrade equipment, and practice tactical drills for future engagements.
- Have trained with a military organization or mercenary group that you remain allied with or have defected from.
- Work as a gun for hire to the highest bidder, taking any job for enough credits.
- Rely on you for strategic advice and firepower in a fight but feel put off by your talent for methodical violence.
- Want to hire you as a bodyguard or mercenary.
Initial Proficiencies
At 1st level, you gain the listed proficiency ranks in the following statistics. You are untrained in anything not listed unless you gain a better proficiency rank in some other way.
Trained in Fortitude
Expert in Reflex
Expert in Will
Trained in one skill determined by your specialization
Trained in a number of additional skills equal to 3 plus your Intelligence modifier
Expert in simple guns
Expert in martial guns
Trained in advanced guns
Trained in simple weapons
Trained in martial weapons
Trained in unarmed attacks
Trained in light armor
Trained in unarmored defense
Trained in operative class DC
Class Features
You gain these abilities as an Operative. Abilities gained at higher levels list the levels at which you gain them next to the features' names.
Your Level |
Class Features |
1 |
Ancestry and background, attribute boosts, initial proficiencies, sharpshooter, Aim 1d4, operative’s specialization, operative feat |
2 |
Operative feat, skill feat |
3 |
Focused, general feat, skill increase, specialized skill set |
4 |
Operative feat, skill feat |
5 |
Aim 2d4, ancestry feat, attribute boosts, master gunner, skill increase, urban operator |
6 |
Operative feat, skill feat |
7 |
General feat, operative’s edge, reflex mastery, skill increase, specialized skill set, weapon specialization |
8 |
Operative feat, skill feat |
9 |
Ancestry feat, enhanced exploit, operative resilience, skill increase |
10 |
Attribute boosts, operative feat, skill feat |
11 |
Aim 3d4, general feat, on the move +5 feet, operative expertise, skill increase |
12 |
Operative feat, skill feat |
13 |
Ancestry feat, legendary gunner, light armor expertise, skill increase |
14 |
Operative feat, skill feat |
15 |
Attribute boosts, critical aim, general feat, greater weapon specialization, skill increase, specialized skill set |
16 |
On the move +10 feet, operative feat, skill feat |
17 |
Aim 4d4, ancestry feat, resolve, skill increase, tactical barrage |
18 |
Operative feat, skill feat |
19 |
Galaxy renowned, general feat, incredible senses, light armor mastery, skill increase |
20 |
Attribute boosts, operative feat, skill feat |
In addition to what you get from your class at 1st level, you have the benefits of your selected ancestry and background, as described in Chapter 2.
In addition to what you get from your class at 1st level, you have four free boosts to different attribute modifiers.
At 5th level and every 5 levels thereafter, you get four free boosts to different attribute modifiers. If an attribute modifier is already +4 or higher, it takes two boosts to increase it; you get a partial boost and must boost that attribute again at a later level to increase it by 1.
At 1st level, you gain a number of proficiencies that represent your basic training. These proficiencies are noted at the start of this class.
You can spot a target's weak points, letting you deal additional precision damage with most types of ranged weapons. You gain the Aim action.
As an operative, you have a particular set of skills based on your tactical style. These different specializations help define your character and the approach you take to most situations. Choose an
operative's specialization. This specialization grants you training in one skill, a skill feat for that skill, and an exploit. At 9th level, you gain the enhanced exploit granted by your specialization. The specializations presented in this book are as follows.
At 1st level and every even-numbered level, you gain an
operative class feat.
At 2nd level and every 2 levels thereafter, you gain a skill feat. You must be trained or better in the corresponding skill to select a skill feat.
You're highly focused on your target and able to discern their moves. When you roll a success on a Reflex save against your mark, you get a critical success instead.
At 3rd level and every 4 levels thereafter, you gain a general feat.
At 3rd level and every 2 levels thereafter, you gain a skill increase. You can use this increase to either become trained in one skill you're untrained in or to become an expert in one skill in which you're already trained.
At 7th level, you can use skill increases to become a master in a skill in which you're already an expert, and at 15th level, you can use them to become legendary in a skill in which you're already a master.
At 3rd level, 7th level, and 15th level, you gain a skill feat. This feat must be for the trained skill from your operative's specialization.
In addition to the initial ancestry feat you started with, you gain an ancestry feat at 5th level and every 4 levels thereafter.
You are a highly skilled sharpshooter and never go anywhere without your gun. Your proficiency rank increases to master with simple and martial guns, and increases to expert with advanced guns. You gain access to the critical specialization effects for all guns for which you have expert proficiency.
You are accustomed to urban environments and can move swiftly through a crowded cityscape. You ignore difficult terrain in urban environments, and greater difficult terrain from urban environments is only difficult terrain for you.
You've developed keen awareness and attention to detail. Your proficiency rank for Perception increases to master. In addition, you gain a +2 circumstance bonus to initiative rolls, making you faster to react during combat. If you take the
Incredible Initiative feat, your circumstance bonus to initiative rolls becomes +3 instead.
You've learned to move quickly to avoid explosions, sentry turrets, and worse. Your proficiency rank for Reflex saves increases to master. When you roll a success on a Reflex save, you get a critical success instead.
You've learned how to inflict greater injuries with the weapons you know best. You deal 2 additional damage with weapons and unarmed attacks in which you're an expert. This damage increases to 3 if you're a master, and 4 if you're legendary.
You have a hardy physique. Your proficiency rank for Fortitude saves increases to expert.
You gain a +5-foot status bonus to your Speed. This increases to a +10-foot status bonus to your Speed at 16th level.
Your techniques are now harder to resist. Your proficiency rank for your operative class DC increases to expert.
You've learned how to dodge while wearing light or no armor. Your proficiency ranks for light armor and unarmored defense increase to expert.
You're a local legend who's known for your prowess with weaponry. Your proficiency rank increases to legendary with simple and martial guns, and to master with advanced guns. Your proficiency rank increases to expert with simple weapons, martial weapons, and unarmed attacks.
The first time in each round when you
Aim and successfully make a ranged
Strike against your mark, add your weapon's critical specialization effect to the attack even if you didn't score a critical hit.
Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're legendary.
You've steeled your mind with resolve. Your proficiency rank for Will saves increases to master. When you roll a success on a Will save, you get a critical success instead.
You unleash a devastating barrage of attacks upon your mark. Your multiple attack penalty for attacks against your mark is –3 (–2 with an agile weapon) on your second attack of the turn instead of –5, and –6 (–4 with an agile weapon) on your third or subsequent attack of the turn, instead of –10.
Your reputation as a shooter precedes you wherever you go in the galaxy. Your proficiency rank increases to legendary with advanced guns. Your proficiency rank for your operative class DC increases to master.
Your eyes are incredibly sharp even without a scope. Your proficiency rank for Perception increases to legendary.
Your skill with light armor improves, increasing your ability to dodge blows. Your proficiency ranks for light armor and unarmored defense increase to master.