Force Open [one-action]


Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container, or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a –2 item penalty to the Athletics check to Force Open.
Critical SuccessYou open the door, window, container, or gate and can avoid damaging it in the process.
SuccessYou break the door, window, container, or gate open, and it gains the broken condition. If it's especially sturdy, the GM might have it take damage but not be broken.
Critical FailureYour attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.

Sample Force Open Tasks

Untrained fabric, flimsy glass
Trained ice, sturdy glass
Expert flimsy wooden door or barricade
Master sturdy wooden door or basic plastic, iron gate, metal bar
Legendary airlock or reinforced metal door