Long Jump [two-actions]


You Stride, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation. .
SuccessYou Leap up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.
FailureYou make a normal horizontal Leap.
Critical FailureYou make a normal horizontal Leap, then fall and land prone.