Skill Actions
Anyone can use a skill's untrained actions, but you can use trained actions only if you have a proficiency rank of trained or better in that skill. A circumstance, condition, or effect might bar you from a skill action regardless of your proficiency rank, and sometimes using a skill in a specific situation might require you to have a higher proficiency rank than what is listed on the table. For instance, even though a soldier untrained in Occultism could identify an extraplanar or eldritch being with a lucky roll using Occultism to Recall Knowledge, the GM might decide that Recalling Knowledge to determine the spells used to summon and control such a creature is beyond the scope of the soldier's anecdotal knowledge. The GM decides whether a task requires a particular proficiency rank.
Skill | Key Attribute | Untrained Actions | Trained Actions |
---|---|---|---|
Acrobatics | Dexterity | Balance [one-action] Tumble Through [one-action] | Maneuver in Flight [one-action] SqueezeE |
Arcana | Intelligence | Recall KnowledgeG [one-action] | Borrow an Arcane SpellEDecipher WritingE, G Identify MagicE, G Learn a SpellE, G |
Athletics | Strength | Climb [one-action] Force Open [one-action] Grapple [one-action] High Jump [two-actions] Long Jump [two-actions] Reposition [one-action] Shove [one-action] Swim [one-action] Trip [one-action] | Disarm [one-action] |
Computers | Intelligence | Access InfosphereE Recall KnowledgeG [one-action] Operate DeviceE | Decipher WritingE, G Disable a Device [two-actions] HackE |
Crafting | Intelligence | Recall KnowledgeG [one-action] RepairE | CraftD Earn IncomeD, G |
Deception | Charisma | Create a Diversion [one-action] ImpersonateE Lie | Feint [one-action] |
Diplomacy | Charisma | Gather InformationE Make an ImpressionE Request [one-action] | - |
Intimidation | Charisma | CoerceE Demoralize [one-action] | - |
Lore | Intelligence | Recall KnowledgeG [one-action] | Earn IncomeD, G |
Medicine | Wisdom | Administer First Aid [two-actions] Recall KnowledgeG [one-action] | Treat DiseaseD Treat Poison [one-action] Treat WoundsE |
Nature | Wisdom | Command an Animal [one-action] Recall KnowledgeG [one-action] | Identify MagicE, G Learn a SpellE, G |
Occultism | Intelligence | Recall KnowledgeG [one-action] | Decipher WritingE, G Identify MagicE, G Learn a SpellE, G |
Performance | Charisma | Perform [one-action] Recall KnowledgeG [one-action] | Earn IncomeD, G |
Piloting | Dexterity | Recall KnowledgeG [one-action] | Drive [one-action] to [three-actions] NavigateE Plot CourseE Run Over [three-actions] Stop [one-action] Stunt [one-action] Take Control [one-action] |
Religion | Wisdom | Recall KnowledgeG [one-action] | Decipher WritingE, G Identify MagicE, G Learn a SpellE, G |
Society | Intelligence | Recall KnowledgeG [one-action] SubsistD, G | Create ForgeryD Decipher WritingE, G |
Stealth | Dexterity | Conceal an Object [one-action] Hide [one-action] Sneak [one-action] | - |
Survival | Wisdom | Sense DirectionE SubsistD, G | Cover TracksE TrackE |
Thievery | Dexterity | Palm an Object [one-action] Steal [one-action] | Disable a Device [two-actions] Pick a Lock [two-actions] |
D This skill action is used during downtime. E This skill action is used during exploration. G This is a general skill action, with a description appearing on the listed page number instead of in the skill's entry. |