Learn a Spell

Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.

You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were an elemental mystic with the witchwarper multiclass archetype, you couldn't use Nature to add an arcane or occult spell to your witchwarper spell repertoire.
To learn the spell, you must do the following:
  • Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.
  • Have materials with the Price indicated in the Learning a Spell table.
  • Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of Starfinder GM Core.
Critical SuccessYou expend half the materials and learn the spell.
SuccessYou expend the materials and learn the spell.
FailureYou fail to learn the spell but can try again after you gain a level. The materials aren't expended.
Critical FailureAs failure, except you expend half the materials.
Spell RankPriceTypical DC
1st or cantrip20 credits15
2nd60 credits18
3rd160 credits20
4th360 credits23
5th700 credits26
6th1,400 credits28
7th3,000 credits31
8th6,500 credits34
9th15,000 credits36
10th70,000 credits41