If you're a spellcaster, you can use the skill corresponding to your magical tradition to learn a new spell of that tradition. The Learning a Spell table lists the Price of the materials needed to Learn a Spell of each rank. Learning a Spell is most useful for classes that use a limited spell list, like the witchwarper, though other classes might use it gain rare or uncommon spells.
Learned Spells
If you have a spell repertoire, such as the mystic or witchwarper do, a spell you learn isn't automatically added since you can only know a limited number of spells. Instead, you can select it when you add or swap spells. Otherwise, a spell you learn is added to your repository of spells, such as the spell database for a technomancer.
Requirements You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.
You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were an elemental mystic with the witchwarper multiclass archetype, you couldn't use Nature to add an arcane or occult spell to your witchwarper spell repertoire.
To learn the spell, you must do the following:
- Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.
- Have materials with the Price indicated in the Learning a Spell table.
- Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of Starfinder GM Core.
Critical SuccessYou expend half the materials and learn the spell.
SuccessYou expend the materials and learn the spell.
FailureYou fail to learn the spell but can try again after you gain a level. The materials aren't expended.
Critical FailureAs failure, except you expend half the materials.