Leadership Styles
Whether it comes naturally, or you trained for it, you've developed a personal style of leading others. At 1st level, select a leadership style. You become trained in the indicated leadership skill, you gain the indicated leadership perk, and know the associated leadership directive.
From the Front
Leadership Skill
Leadership Perk
Leadership Directive
Into Position! [one-action] to [two-actions]
Lead by Example If you used two actions, Strike the target to focus their attention on you. The target takes a –1 circumstance penalty on attacks made against other creatures until the start of your next turn.
From the Shadows
Leadership Skill
Leadership Perk
Leadership Directive
Coordinate Ambush [one-action] to [two-actions]
Lead by Example If you used two actions, Hide or Sneak. Until the start of your next turn, you can Strike the enemy target as a reaction the first time the ally you targeted attacks your designated enemy.
Guns Blazing
Leadership Skill
Leadership Perk
Leadership Directive
Ready Arms! [one-action] to [two-actions]
Lead by Example If you used two actions, you can Strike, Area Fire, or Auto-Fire with a weapon you drew or swapped to (including by changing active set of hands). If your Strike hits or if a target failed its save against your Area Fire or Auto-Fire, one ally can make a Strike against the same target as a reaction.
In the Spotlight
Leadership Skill
Leadership Perk
Leadership Directive
Dance Partner! [one-action] to [two-actions]
Lead by Example If you used two actions, you and your selected ally count any enemies that you both threaten as being flanked, regardless of your relative positions, until the start of your next turn. Your ally becomes concealed against ranged Strikes made by creatures within 10 feet until the start of your next turn or the ally moves, whichever comes first.
Infosphere Director
Leadership Skill
Leadership Perk
Leadership Directive
Digital Assessment! [one-action] to [two-actions]
Lead by Example If you used two actions, you Strike the target. You and your allies gain a +1 circumstance bonus to AC against attacks made by the target until the start of your next turn. If the target has the tech trait, it must attempt a Fortitude save against your class DC. On a failure, the target becomes glitching 1. The target is then immune to Digital Assessment for 1 hour.
Through Desperate Times
Leadership Skill
Leadership Perk
Leadership Directive
Keep on Keeping On! [one-action] to [two-actions]
Lead by Example If you used two actions, you Battle Medicine the target, and the target only becomes immune to Battle Medicine for the next 10 minutes instead of 1 day.