Perception and Detection
Perception is frequently used for rolling initiative in an encounter, and for the Seek action. See the procedure for rolling a Perception check.
Light
Bright Light
Dim Light
Darkness
Senses
Precise Senses
Imprecise Senses
Vague Senses
When one creature might detect another, the GM almost always uses the most precise sense available.
Special Senses
Darkvision and Greater Darkvision
Low-light Vision
Scent
Tremorsense
Detecting Creatures
With the exception of invisible, these conditions are relative to the viewer—it's possible for a creature to be observed to you but hidden from your ally. Most of these rules apply to objects as well as creatures.
Typically, the GM tracks how well creatures detect each other since neither party has perfect information. For example, you might think a creature is in the last place you sensed it, but it was able to Sneak away. Or you might think a creature can't see you in the dark, but it has darkvision.
You can attempt to avoid detection by using the Stealth skill to Avoid Notice, Hide, or Sneak, or by using Deception to Create a Diversion.
Observed
Hidden
When targeting a hidden creature, before you roll to determine your effect, you must attempt a DC 11 flat check (in the sidebar). If you fail, you don't affect the creature, though the actions you used are still expended—as well as any spell slots, costs, and other resources. You remain off-guard to the creature, whether you successfully target it or not.
Undetected
Targeting an undetected creature is difficult. If you suspect there's a creature around, you can pick a square and attempt an attack. This works like targeting a hidden creature, but the flat check and attack roll are both rolled in secret by the GM. The GM won't tell you why you missed—whether it was due to failing the flat check, rolling an insufficient attack roll, or choosing the wrong square. The GM might allow you to try targeting an undetected creature with some spells or other abilities in a similar fashion. Undetected creatures are subject to area effects normally.
For instance, suppose an enemy witchwarper cast invisibility and then Sneaked away. You suspect that with the witchwarper's Speed of 25 feet, they probably moved 15 feet toward an open door. You move up and attack a space 15 feet from where the witchwarper started and directly on the path to the door. The GM secretly rolls an attack roll and flat check, but they know that you weren't quite correct—your foe was actually in the adjacent space! The GM tells you that you missed, so you decide to make your next attack on the adjacent space, just in case. This time, it's the right space, and the GM's secret attack roll and flat check both succeed, so you hit!
Unnoticed
Concealed
Invisible
Other effects might partially foil invisibility. For instance, if you were tracking an invisible creature's footprints through the snow, the footprints would make it hidden. Throwing a net over an invisible creature would make it observed but concealed for as long as the net is on it.