Afflictions
Format
Name and Traits
Saving Throw
On a successful initial saving throw, you're unaffected by that exposure to the affliction. You don't need to attempt further saving throws against it unless you're exposed to the affliction again.
If you fail the initial saving throw, you advance to stage 1 of the affliction and are subjected to the listed effect. On a critical failure, after its onset period (if applicable), you advance to stage 2 of the affliction and are subjected to that effect instead.
Onset
Maximum Duration
Stages
At the end of a stage's listed interval, you must attempt a new saving throw. On a success, you reduce the stage by 1; on a critical success, you reduce the stage by 2. You're then subjected to the effects of the new stage. If the affliction's stage is ever reduced below stage 1, the affliction ends and you don't need to attempt further saves unless you're exposed to the affliction again.
On a failure, the stage increases by 1; on a critical failure, the stage increases by 2. You're then subjected to the effects listed for the new stage. If a failure or critical failure would increase the stage beyond the highest listed stage, the affliction instead repeats the effects of the highest stage.
Damage and Conditions
Multiple Exposures
Virulent Afflictions
Removing Afflictions
The cleanse affliction spell is also available to most spellcasters. Spells that counteract conditions at the source, such as sound body, can also be effective against diseases and poisons that cause those conditions.
Curses are trickier, requiring solutions that specifically mention them, such as a 4th-rank cleanse affliction or the Break Curse skill feat.
Counteracting
When attempting a counteract check, add the relevant skill modifier or other appropriate modifier to your check against the target's DC. If you're counteracting an affliction, the DC is in the affliction's stat block. If it's a spell, use the caster's DC. The GM can also calculate a DC based on the target effect's level. For spells, the counteract check modifier is your spellcasting attribute modifier plus your spellcasting proficiency bonus, plus any bonuses and penalties that specifically apply to counteract checks.
What you can counteract depends on the check result and the target's counteract rank. If an effect is a spell, its rank is the counteract rank. Otherwise, halve its level and round up to determine its counteract rank (minimum counteract rank 0). If an effect's level is unclear and it came from a creature, halve and round up the creature's level.
Counteract Table
This table provides a reference for what an effect can counteract based on its rank and the check result. The first number in each column is the counteract rank at which you can counteract an effect based on your degree of success. The numbers in parentheses are the typical level range corresponding to that rank.Counteract Rank | Failure | Success | Critical Success |
---|---|---|---|
0 | — | 1 (1 to 2) | 3 (5 to 6) |
1 | 0 (–1 to 0) | 2 (3 to 4) | 4 (7 to 8) |
2 | 1 (1 to 2) | 3 (5 to 6) | 5 (9 to 10) |
3 | 2 (3 to 4) | 4 (7 to 8) | 6 (11 to 12) |
4 | 3 (5 to 6) | 5 (9 to 10) | 7 (13 to 14) |
5 | 4 (7 to 8) | 6 (11 to 12) | 8 (15 to 16) |
6 | 5 (9 to 10) | 7 (13 to 14) | 9 (17 to 18) |
7 | 6 (11 to 12) | 8 (15 to 16) | 10 (19 to 20) |
8 | 7 (13 to 14) | 9 (17 to 18) | 11 (21 to 22) |
9 | 8 (15 to 16) | 10 (19 to 20) | 12 (23 to 24) |
10 | 9 (17 to 18) | 11 (21 to 22) | 13 (25 to 26) |