Downtime Activities
Downtime mode is played day-by-day rather than minute-by-minute or scene-by-scene. Usually, this mode of play occurs when you're in the safety of a settlement, maybe recovering from your adventures or crafting new augmentations.
Earn Income
When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).
You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.
Task Level | Failure | Trained | Expert | Master | Legendary |
---|---|---|---|---|---|
0 | 1 credit | 1 credit | 1 credit | 1 credit | 1 credit |
1 | 1 credit | 2 credits | 2 credits | 2 credits | 2 credits |
2 | 1 credit | 3 credits | 3 credits | 3 credits | 3 credits |
3 | 1 credit | 5 credits | 5 credits | 5 credits | 5 credits |
4 | 1 credit | 7 credits | 8 credits | 8 credits | 8 credits |
5 | 2 credits | 9 credits | 10 credits | 10 credits | 10 credits |
6 | 3 credits | 15 credits | 20 credits | 20 credits | 20 credits |
7 | 4 credits | 20 credits | 25 credits | 25 credits | 25 credits |
8 | 5 credits | 25 credits | 30 credits | 30 credits | 30 credits |
9 | 6 credits | 30 credits | 40 credits | 40 credits | 40 credits |
10 | 7 credits | 40 credits | 50 credits | 60 credits | 60 credits |
11 | 8 credits | 50 credits | 60 credits | 80 credits | 80 credits |
12 | 9 credits | 60 credits | 80 credits | 100 credits | 100 credits |
13 | 10 credits | 70 credits | 100 credits | 150 credits | 150 credits |
14 | 15 credits | 80 credits | 150 credits | 200 credits | 200 credits |
15 | 20 credits | 100 credits | 200 credits | 280 credits | 280 credits |
16 | 25 credits | 130 credits | 250 credits | 360 credits | 400 credits |
17 | 30 credits | 150 credits | 300 credits | 450 credits | 550 credits |
18 | 40 credits | 200 credits | 450 credits | 700 credits | 900 credits |
19 | 60 credits | 300 credits | 600 credits | 1,000 credits | 1,300 credits |
20 | 80 credits | 400 credits | 750 credits | 1,500 credits | 2,000 credits |
20 (critical) | — | 500 credits | 900 credits | 1,750 credits | 3,000 credits |
Subsist
Craft
To Craft an item, you must meet the following requirements:
- The item is your level or lower. An item that doesn't list a level is level 0. If the item is 9th level or higher, you must be a master in Crafting, and if it's 17th or higher, you must be legendary.
- The item must be common, or you must otherwise have access to it.
- You have an appropriate set of tools and, in many cases, a workshop. For example, you need access to a machining shop to craft items with small parts made of metal or plastic, or a pharmaceutical lab to manufacture medicine. Many starships and Pact Worlds settlements have UPB printing kiosks you can use for this.
- You must supply raw materials worth at least half the item's Price. You always expend at least that amount of raw materials when you Craft successfully. If you're in a settlement, you can usually spend currency to get the amount of raw materials you need, except in the case of rarer precious materials.
If your attempt to create the item is successful, you expend the raw materials you supplied. You can pay the remaining portion of the item's Price in materials to complete the item immediately, or you can spend additional downtime days working on it. For each additional day you spend, reduce the value of the materials you need to expend to complete the item. This amount is determined using the Income Earned table, based on your proficiency rank in Crafting and using your own level instead of a task level.
After any of these downtime days, you can complete the item by spending the remaining portion of its Price in materials. If the downtime days you spend are interrupted, you can return to finish the item later, continuing where you left off. An example of Crafting appears in the sidebar.