Scrap Warren Hazard 0

Complexity Simple
Stealth DC 15
Description A large 5-foot-high pile of junk towers above the ground with holes in it big enough for only rats to squeeze through.

Disable DC 12 Thievery to stabilize the junk pile, DC 14 Survival to collapse it down on itself, or DC 16 Athletics to smash through it without setting it of
AC 10
Fort +3
Ref +1
Hardness 3
HP 12 (BT 6)
Spiky Collapse [reaction] Trigger A creature other than a scrap rat enters the area of the junk warren; Effect The warren collapses in on the creature, making a melee strike with an attack modifier of +5. If the trap was undetected, the creature is off-guard against this attack.
Critical SuccessThe creature takes double damage and gains the restrained condition until the end of its next turn (Escape DC 15).
SuccessThe creature takes 1d6 piercing damage and gains the grappled condition until the end of its next turn (Escape DC 15).

Reset This trap must be manually reset.