Inanimate objects and hazards are immune to bleed, death effects, disease, healing, mental effects, nonlethal attacks, poison, spirit, vitality, void, as well as the
doomed,
drained,
fatigued,
paralyzed,
sickened, and
unconscious conditions. Conscious, thinking items are not immune to mental effects. Many objects are immune to other conditions, at the GM's discretion. For instance, a sword can't move, so it can't take a penalty to its
Speed, but a spinning blade trap might be affected.