Faltering Sapient Green Orb Creature 1

Recall Knowledge - Aberration (Occultism): DC 17
Unspecific Lore: DC 15
Specific Lore: DC 12

Elite | Normal | Weak

Faltering Sapient Green Orb Creature 1

Perception +7 (darkvision)
Languages Orbian
Skills Athletics +6
Str +2 Dex +4 Con +3 Int +1 Wis +0 Cha -1
Confusion Due to their confused state, the faltering green orbs take a –2 circumstance penalty to Intelligence- based checks.
Mistvision A sapient orb always ignores concealment caused by fog, smoke, and mist.

AC 16
Fort +4
Ref +7
Will +2
HP 20
Immunities bleed, cold, disease, poison

Speed 5 feet (hover), fly 60 feet
Melee [one-action] slam +6 , Damage 1d6+2 bludgeoning
Bitter Mist [two-actions] Frequency once per minute; Effect The faltering green orb emits a green mist (as the spell) centered on itself. Sapient orbs can choose to emit transparent mist, granting no concealment. Additionally, any enemy in the mist when it appears, that enters the mist, or that ends its turn in the mist must attempt a DC 21 Will save unless they are fascinated. Critical Success The target is unaffected and becomes temporarily immune for 24 hours. Success The target is unaffected. Failure The target becomes confused for 1 round. Critical Failure The target becomes confused for 1 round, then sickened 1.