Skittermander Heritages

A skittermander's heritage is influenced by the environment they grew up in or the climate they adapted to.

SFS Standard Everwhelp Skittermander

Despite being a full-grown adult, you've retained your stomachmouth—either through a quirk of evolution, purposeful genetic manipulation, or a biotech augmentation. You gain a jaws unarmed attack that deals 1d6 piercing damage, is in the brawling group, and has the finesse, skittermander, and unarmed traits.

Feats Requiring Everwhelp Skittermander…

Clinging Bite, Secrete Numbing Saliva

SFS Standard Gadraveech Skittermander

You grew up in the subterranean realm of Gadraveech, or a similar dangerous underground environment. You have wispy, pale-colored fur, a slender build, and large, luminous eyes. You gain darkvision.

SFS Standard Scrabbler Skittermander

You never mastered coordinating all six of your arms for manual manipulation, instead using the lowest two limbs for the extra mobility, balance, and stabilization of a natural climber. You have four arms (rather than six) and four legs (rather than two). You gain a climb Speed equal to your base land Speed and can climb using your feet, leaving your four arms free.

SFS Standard Skitter Raised

You've spent your life as part of a tight-knit community, where teamwork makes the dream work and crowds are giant group hugs waiting to happen. You gain the Group Impression skill feat. In addition, you gain a +2 circumstance bonus to checks to Aid an ally at skill checks that don't have the attack trait.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details