Sample Character

This step-by-step example illustrates the process of creating a Starfinder character.

Steps 1 and 2

Jessica is making her first Starfinder character. After talking about it with the rest of the group, she’s decided to make a shirren solarian. After jotting down a few ideas, she begins by writing down a +0 for each attribute modifier.

Step 3

Jessica looks up the shirren entry in Chapter 2. She records the attribute boosts to her Constitution and Wisdom modifiers (bringing both up to +1). She also applies the attribute flaw to her Charisma, dropping it to –1. For her free attribute boost, she chooses Strength to boost because it's a Solarian key attribute score and helps with her melee attacks, raising it to +1 as well. She also records the 10 Hit Points the ancestry gives her. Next, she returns to her character sheet to record the size, Speed, language, and limited telepathy ability she gets from being a shirren. Finally, she decides on a heritage, writing “defiant” next to shirren, and she picks an ancestry feat, deciding on Psychic Talent, so she can cast the an occult cantrip.

Step 4

Looking through the backgrounds, Jessica likes the idea of a grizzled ex-Starfinder agent reluctantly coming out of retirement to help train a brand new team, and the recluse background makes for a good choice. For the first attribute boost granted by the background, Jessica chooses Constitution (which will give her character more Hit Points), and for the free attribute boost, she chooses Strength (her key attribute for solarian), taking both up to +2. On the second page, she writes Dubious Knowledge in the Skill Feats area, on the Background line. Finally, returning to the first page, she writes “Starfinder” next to the first Lore skill entry and checks the box under the “T” for that skill and Survival.

Step 5

Jessica writes solarian on the class line of her character sheet and fills in the number 1 in the level box. The solarian class grants an attribute boost to its key attribute, which is Strength, so Jessica’s character has her Strength raised to +3.

Step 6

Jessica applies four more attribute boosts to determine her starting attribute modifiers. After giving it some thought, she applies them to Strength (raising it to +4), since that’s the most important attribute modifier for her class, and to Dexterity, Constitution, and Intelligence (raising them to +1, +3, and +1, respectively) to make her better in combat with a handful of skills that represent her past work experience. She then writes her final attribute modifiers down on her character sheet.

Step 7

As Jessica applies her class, she has a number of things to figure out. First, she starts by recording all of her initial proficiencies, marking the appropriate boxes in the Armor Class, Saving Throws, Weapon Proficiencies, Spell Attack Modifier, and Class DC areas of her sheet.
Turning to skills, Jessica marks Athletics as trained because all solarians are trained in Athletics. She then gets to choose four more skills (if her character had a higher Intelligence, she would have gotten more). She double checks to make sure she correctly marked all her skills from steps 3 and 4 as Trained. She decides on Computers, Acrobatics, Occultism, Survival, and Thievery, marking all of them as trained. Next, she adds the 10 Hit Points from the solarian class and her Constitution modifier of +3 to the 10 Hit Points from her shirren ancestry for an impressive 23 total Hit Points.
Moving on to class features, Jessica makes note of her solar manifestations. She chooses a halberd as her solar weapon and writes its graviton and solar forms in the Melee Strikes area, noting its reach trait. She then records her Solar Shot's graviton and solar forms in the Ranged Strikes area. Next, she records her Nimbus Surge reaction in the Free Actions and Reactions section of her character sheet. Jessica chooses the Stellar Rush feat and marks that in the feats area.

Step 8

Next up, Jessica turns to Chapter 6: Equipment. She's trained in medium armor and chooses commercial freebooter armor (which comes with a built-in comm unit, like most armor). When it comes to weapons, she knows she can rely on her solar manifestations, but chooses a commercial semi-auto pistol as a sidearm since it has greater range, plus 5 extra projectile ammo to keep it loaded. She also buys a hacking toolkit and an infiltrator's toolkit. She writes all of these items on her character sheet. Jessica then lists the semi-auto pistol under her ranged Strikes. She records the rest of her gear in the Inventory section on the second page, along with any credits left over after buying her starting gear. (She hopes coffee doesn't cost too much in space!)

Step 9

Jessica records all of the attribute modifiers for Perception, saving throws, Strikes, and skills. She then puts a “+3” in the box marked Prof to indicate her proficiency bonus for each statistic she's trained in (1 for her level, plus 2 for being trained) and “+5” in any that she is an expert. Then, she adds up her modifiers for each statistic.

Step 10

Jessica fills out the final details of her character, calculating her AC and Bulk limits. Finally, she fills in some last-minute information about her character's history and decides to name her character Zazi. Now the shirren solarian is ready for her first adventure!