Gravity

Most habitable planets have gravity similar to Earth or the world of Lost Golarion, defined as normal gravity. Other environments have higher or lower gravity, potentially debilitating characters or empowering them like superheroes.

Extreme Gravity

An environment with extreme gravity is dangerous for most characters. In addition to the effects of high gravity, a character takes minor to moderate bludgeoning damage per minute.

High Gravity

An environment with high gravity will be oppressive for most creatures. The Bulk of all creatures and objects is doubled, meaning creatures acclimated to normal gravity can carry only half as much. Creatures used to normal gravity move at half Speed and can jump only half as high and far. Physical ranged attacks are impossible beyond the third range increment (instead of the sixth). Creatures that fall in high gravity take bludgeoning damage equal to the distance they fell.

Normal Gravity

Normal gravity environments have conditions similar to planets like Earth or Lost Golarion.

Low Gravity

An environment with low gravity is liberating for creatures accustomed to normal or higher gravity. The Bulk of all creatures and objects is halved, meaning creatures acclimated to normal gravity can carry twice as much and jump twice as high and far. Physical ranged attacks are possible up to the twelfth range increment (instead of the sixth). Creatures that fall in low gravity take no damage for the first 10 feet of a fall and then take bludgeoning damage equal to a quarter of the remaining distance it fell.

Zero Gravity

Environments such as outer space and some small satellites have zero gravity (also referred to as zero-g). Creatures in zero-g have the clumsy 1, off-guard, and untethered conditions. A creature in a zero gravity environment can lift and carry 10 times their normal amount and multiplies the ranges of thrown weapons by 10.

Movement in Zero Gravity

Creatures in a zero-g environment float aimlessly without a method of propulsion, cosmic flight, or nearby objects to Push Off of. Creatures with a natural fly Speed can't use their fly Speed in zero-g unless they have the cosmic trait. Creatures flying via propulsion, such as jetpacks, starship thrusters, and spells like fly or void vessel, are unaffected. Unless a creature has a means of moving in zero-g, it gains the untethered condition.