Galaxy Guide Adventures

Weird Adventures

The mysterious gast giant Liavara g rants psychic sensitivity to the enigmatic Dreamers; what happens when the Newborn's cries reverberate across space, changing their songs and awakening them to new dreams? A cosmic horror attacks Absalom Station, infiltrating the otherworldly Ghost Levels to draw power from the Starstone. Even after this threat is defeated, bizarre dimension-hopping creatures linger in the station's liminal underbelly. Beyond the Pact Worlds, even stranger things await those who dare to discover them, such as the false moon Salvation's End, filled with orderly chambers programmed to conduct experiments and simulations in a futile effort to discern the cause of the Gap.

Weird adventures have bizarre, occult, or mysterious themes or simply defy genre classification. Characters might explore another dimension or rock out as a spacefaring band. Alternate realities might be in reach. Weird adventures might feel chaotic or serendipitous, involving concepts like destiny, fate, reincarnation, or parallel universes.

Characters in weird adventures might be otherwise ordinary individuals who find themselves thrown into strange places, whether because they followed up on a mysterious lead, crossed paths with an enigmatic individual, or docked at the wrong space port. Alternatively, they might be the sort of characters who intentionally pursue weird adventures: anomaly hunters, occult investigators, or explorers of remote alien ruins. Characters in weird adventures might be motivated by curiosity, magical rewards, or the desire to solve a mystery, such as interpreting their strange dreams or locating a loved one who's disappeared without a trace. They might also be motivated by a desire to protect their companions, avoid the attention of strange beings, or learn occult secrets.

Campaign Starters

Explorers visit an uncharted gas giant. A moon contains hundreds of mysterious vaults. Heroes stumble through a portal into another reality.

Adventure Hooks

A portal opens and anomalies attack a city. A sage seeks disciples to act out their vision. An organization recruits investigators to explore a gate to another dimension. A paradoxical entity visits an otherwise unremarkable planet, leading to the rise of a cult following.

Encounter Mode: Heroes battle mutated beasts or magical entities and discover reality-bending magic. Doors might be portals to another world, with anything on the other side—like a monster from the forgotten past or an alien champion from a far-off solar system.
Exploration Mode: Adventurers might encounter bizarre weather patterns or experience anomalies such as a psychedelic atmosphere or five-dimensional terrain when exploring weird adventuring sites.
Downtime Mode: Characters might seek more knowledge about their recent encounters and record their own experiences for posterity.