Hit Points, Healing, and Dying
Hit Points
Some spells, items, and other effects, as well as simply resting, can heal creatures. When you're healed, you regain Hit Points equal to the amount healed, up to your maximum Hit Points.
Temporary Hit Points
Fast Healing and Regeneration
Items and Hit Points
Getting Knocked Out
Player characters, their companions, and other significant characters and creatures don't automatically die when they reach 0 Hit Points. Instead, they are knocked out and are at risk of death. The GM might determine that villains, powerful monsters, special NPCs, and enemies with special abilities that are likely to bring them back to the fight (like ferocity, regeneration, or healing magic) can use these rules as well.
As a player character, when you're reduced to 0 Hit Points, you're knocked out with the following effects:
- Move your initiative position to directly before the turn in which you were reduced to 0 HP.
- Gain the dying 1 condition. If the effect that knocked you out was a critical success from the attacker or the result of your critical failure, you gain the dying 2 condition instead. If you have the wounded condition, increase your dying value by an amount equal to your wounded value. If the damage was dealt by a nonlethal attack or nonlethal effect, you don't gain the dying condition; you're instead unconscious with 0 Hit Points.
Dying
Recovery Checks
Taking Damage
Losing the Dying Condition
Anytime you lose the dying condition, you gain the wounded 1 condition, or increase your wounded value by 1 if you already have that condition.
Death
Instant Death
Death Effects
A death effect might state that it kills you outright, without dealing damage, in which case you die without having to first reach dying 4 or be reduced to 0 Hit Points. For instance, the massacre spell, an extremely powerful spell, can automatically slay creatures who fail their save against its effects.