Archives of Nethys AON - SF2e

Character Creation

Ancestries

Archetypes

Backgrounds

Classes

Skills

Equipment

Equipment

Armor

Shields

Weapons

Feats

All Feats

General Feats

General Feats (No Skill)

Skill Feats

Rules

All Rules

[one-action]Actions/Activities

Conditions

Sources

Setting

Deities

Domains

Factions

Languages

Planets

Spells/Rituals

All Spells

Arcane

Divine

Occult

Primal

Focus

Rituals

Rules Index

Player Core Chapter 6: Equipment Magic Items Activating Items
Manipulate Activations >>

Activating Invested Items

Source Player Core pg. 282
You can Activate an Item with the invested trait only if it's invested by you.
Manipulate Activations >>
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