Environmental Protection
Armor environmental protections work only while within a thick or thin atmosphere, a vacuum, or non-hazardous liquid. In all other environments, armor is designed to cycle down, refill its air supply, and filter in the surrounding environment by entering low-power mode. This enables the armor to conserve power and air for unexpected emergencies, and to ensure its delicate systems are constantly operating at peak efficiency. To protect yourself from other environmental dangers, such as radiation, you can install armor upgrades into your armor's upgrade slots.
Armor Protections: All armors, except those with the exposed trait, allow you to breathe and survive in a thick or thin atmosphere, a vacuum, or in non-hazardous underwater environments. This does not prevent inhaled toxins or similar effects from entering your armor's systems. Ancestries like kalo that require specific environmental conditions to survive can easily obtain or modify armor to suit these needs. The wearer can activate or deactivate an armor's protections with an Interact action. A suit of armor's environmental protections last for a number of days equal to its item level (minimum 1 day).
Activation and Duration
The duration of armor's environmental protections is utilized in 1-day increments. Recharging this duration requires access to a functioning starship or an environment recharging station (publicly available in most technologically advanced or technologically average settlements) and takes 10 minutes. Most of the recharging stations that replenish devices, such as batteries, also recharge armor's environmental protections, and using them to recharge suits is typically free of charge. Other functions of the armor that do not have a duration still work normally.