Items and Sizes
These rules for Bulk limits come up most often when a group tries to load up a mount or vehicle. The rules for items of different sizes tend to come into play when the characters defeat a big creature that has gear, since usually the only creatures of other sizes are creatures under the GM's control.
In most cases, Small or Medium creatures can wield a Large weapon, though it's unwieldy, giving them the clumsy 1 condition, and the larger size is canceled by the difficulty of swinging the weapon, so it grants no special benefit. Large armor is simply too large for Small and Medium creatures.
Bulk Conversions for Different Sizes
Creature Size | Bulk Limit | Treats as Light | Treats as Negligible |
---|---|---|---|
Tiny | Half | — | none |
Small or Med. | Standard | L | — |
Large | ×2 | 1 Bulk | L |
Huge | ×4 | 2 Bulk | 1 Bulk |
Gargantuan | ×8 | 4 Bulk | 2 Bulk |
Items of Different Sizes
Higher-level magic and tech items that cost significantly more than 8 times the cost of a mundane item use their listed Price regardless of size. Precious materials, however, have a Price based on the Bulk of the item, so multiply the Bulk value as described on the Differently Sized Items table, then use the formula in the material's entry to determine the item's Price.
Creature Size | Price | Bulk | Light Becomes | Negligible Becomes |
---|---|---|---|---|
Tiny | Standard | Half* | — | — |
Small or Med. | Standard | Standard | L | — |
Large | Standard | ×2 | 1 Bulk | L |
Huge | ×4 | ×4 | 2 Bulk | 1 Bulk |
Gargantuan | ×8 | ×8 | 4 Bulk | 2 Bulk |
* An item that would have its Bulk reduced below 1 has light Bulk. |
Wielding Items
Change | Hands | Action |
---|---|---|
Draw or put away a worn item, swap one item for another, or pick up an item1 | 1 or 2 | Interact |
Pass an item to or take an item from a willing creature2 | 1 or 2 | Interact |
Drop an item to the ground | 1 or 2 | Release |
Detach a shield or item strapped to you | 1 | Interact |
Change your grip by removing a hand from an item | 2 | Release |
Change your grip by adding a hand to an item | 2 | Interact |
Retrieve an item from a backpack3, sack, or similar container | 2 | Interact |
1 If you retrieve a two-handed item with only one hand, you still need to change your grip before you can wield or use it. | ||
2 A creature must have a hand free for someone to pass an item to them, and they might then need to change their grip if they receive an item requiring two hands to wield or use. | ||
3 Retrieving an item stowed in your own backpack requires first taking off the backpack with a separate Interact action. |