Items

If you gave a creature gear equivalent to a PC, your PCs would gain a huge amount of treasure by defeating a large group of them. Using the Safe Items table can help you avoid that. A creature can have a single permanent item of the listed level without issue. For example, if a 6th-level creature has a tactical doshko, that item isn't worth enough that the PCs would be massively rich if they encountered many creatures of that type and sold everything they found. You can give a creature several lower-level items too. Just pay attention to your overall treasure as measured against the Safe Item table on page 121. At the lowest levels, a creature can certainly have multiple level 0 items, even though normally a creature should have only one item of the level listed in the Safe Item Level column. You can also give a creature's item the implanted trait if it's attached to its body, making it so the item can't be looted.

Specific creatures or NPCs have more leeway to break these guidelines because you can plan the rest of your adventure's loot around them. Also, giving a boss a powerful magic item makes the fight and its aftermath more interesting.
Safe Items
Creature LevelSafe Item Level
3 or lower0
4–51
62 (tactical weapon)
73
84 (advanced weapon)
95 (tactical armor)
106
117
128 (advanced armor)
139
1410 (superior weapon)
1511 (superior armor)
1612 (elite weapon)
1713
1814 (elite armor)
1915
2016 (ultimate weapon)
2117
2218 (ultimate armor)
2319 (paragon weapon)
2420 (paragon armor)