SFS Standard Xenodruid

You've learned to connect with the immense, vital power of planets where lifeforms evolved and flourished.

SFS Standard Xenodruid Dedication Feat 4

Archetypes Xenodruid
Prerequisites mystic bond class feature; spellcaster class feature that chooses spells from the primal spell list; trained in Nature

You can form a bond with the collective spirit of a world's ecosystems. This is a 10-minute activity that involves communing with nature and meditation. The planet must have an active biosphere. You can only bond with one planet at a time. This counts toward your maximum number of bonds. Planets don't count as creatures nor allies for the purposes of spells, prerequisites, or other abilities, including your vitality network.

You gain a +1 circumstance bonus to Recall Knowledge about your planet's life and natural occurrences. You also gain a +1 circumstance bonus to Survival checks to subsist in its wilds and a +1 circumstance bonus to saving throws against environmental hazards and effects naturally found on your bonded planet. When off-world, you always know the general direction your planet lies in relation to you (but not distance), which grants a +1 circumstance bonus to Piloting checks to navigate.

In addition, you can assess the health of your planet once per day and attempt to locate any major disturbances to its ecosystems. Attempt a DC 20 Nature check while in contact with your planet.
Critical SuccessYou diagnose the planet's health through its various ecospheres. In addition, you can detect specific ongoing disturbances to the natural world—such as industrial mining or a fire in a particular valley. You can sense the distance and direction of the disturbance and gain a +1 circumstance bonus to saving throws against hazards created by this disturbance.
SuccessAs a critical success, but you can only sense disturbances happening on a massive scale (such as hurricanes, volcanic eruptions, or planetwide pollution) and the direction to it.
FailureYou diagnose the planet's health but don't identify any disturbances.

Special You can take this feat if you have the mystic multiclass archetype dedication feat even if you haven't taken two additional mystic feats. Mystic archetype feats count as xenodruid feats, and vice-versa, for purposes of completing the archetypes.

SFS Standard Planetary Bond Feat 6

SFS Note The Diplomacy bonus is a circumstance bonus.
Archetypes Xenodruid
Prerequisites Xenodruid Dedication

Your bond has grown into a kinship with all that lives on your planet. You're constantly under the effects of speak with animals and speak with plants while on your planet. You are considered a native of any planet in your bond. Creatures native to your planet feel an instinctual connection to you, granting a +2 to Diplomacy checks when making a Request from them. Particularly helpful creatures may agree to minor tasks like delivering messages or spying on an area, but they won't do dangerous jobs or fight for you.

You vow to protect your bonded world. Gain the following edicts and anathemas.
Edicts defend your world from extraterrestrial threats, protect its natural resources from exploitation, form bonds with lifeforms on your planet
Anathemas disturb or harm your planet's ecosystem, plunder your planet's natural resources, exploit your planet's lifeforms

If your powers are lost due to anathema, you lose the effects of this feat and cannot bond with another planet only if you repent by conducting an atone ritual.

SFS Standard Galactic Bond Feat 12

Archetypes Xenodruid
Prerequisites Planetary Bond

You can bond with a number of additional home worlds equal to your Wisdom modifier (minimum 1), which count against your bond limit. Planetary Bond's edicts, anathemas, and effects now extend to all bonded planets.

At 14th level, add teleport to your primal spell list. You learn the commune ritual, but can only use Nature to cast this ritual.

At 18th level, treat all bonded planets as within the same solar system as you when casting a spell with the teleport trait. Regardless of your current location, you can cast wrathful storm as a primal innate spell once per day using your spell DC.

SFS Standard Planetary Reincarnation Feat 12

Archetypes Xenodruid
Prerequisites Xenodruid Dedication

Your bonded world revives you. Add breath of life to your primal spell list. When casting breath of life while on a bonded planet, if the target of the spell is a member of your bond, the spell gains the transfer trait and you can restore additional Hit Points equal to the transfer cost you pay as part of casting the spell (or double the transfer cost if you the target follows the edicts and anathema of Planetary Bond). If you are on a bonded planet, you can cast breath of life on yourself when you would die, even if you are unconscious.