Xenodruid
Xenodruid Dedication
Feat 4
You gain a +1 circumstance bonus to Recall Knowledge about your planet's life and natural occurrences. You also gain a +1 circumstance bonus to Survival checks to subsist in its wilds and a +1 circumstance bonus to saving throws against environmental hazards and effects naturally found on your bonded planet. When off-world, you always know the general direction your planet lies in relation to you (but not distance), which grants a +1 circumstance bonus to Piloting checks to navigate.
In addition, you can assess the health of your planet once per day and attempt to locate any major disturbances to its ecosystems. Attempt a DC 20 Nature check while in contact with your planet.
Planetary Bond
Feat 6
You vow to protect your bonded world. Gain the following edicts and anathemas.
Edicts defend your world from extraterrestrial threats, protect its natural resources from exploitation, form bonds with lifeforms on your planet
Anathemas disturb or harm your planet's ecosystem, plunder your planet's natural resources, exploit your planet's lifeforms
If your powers are lost due to anathema, you lose the effects of this feat and cannot bond with another planet only if you repent by conducting an atone ritual.
Galactic Bond
Feat 12
At 14th level, add teleport to your primal spell list. You learn the commune ritual, but can only use Nature to cast this ritual.
At 18th level, treat all bonded planets as within the same solar system as you when casting a spell with the teleport trait. Regardless of your current location, you can cast wrathful storm as a primal innate spell once per day using your spell DC.