SFS Standard Hellknight

Hellknights are ruthless warriors bound by diabolic oaths and wicked armor. Unranked conscripts who survive the grueling Hellknight Test are initiated into the Measure and the Chain.

SFS Standard Hellknight Dedication Feat 6

Archetypes Hellknight
Prerequisites member of a Hellknight Order, passed the Hellknight Test

Your infernal countenance is a scourge. You gain expert proficiency in Intimidation (or in another skill in which you're trained of your choice, if you were already an expert in Intimidation). You treat medium armor as light armor when determining your proficiency, and you treat heavy armor as medium armor. You customize your armor using specialized Hellknight regalia, gaining the armor specialization effects of that armor and one additional armor upgrade. Your resistance (or reduction from critical hits) from that armor's specialization is 1 higher than normal. In addition, while wearing your Hellknight regalia, you gain an item bonus to Intimidation checks equal to 1 + your armor's resilience value.

SFS Standard Disperse! [one-action] Feat 8

Archetypes Hellknight
Prerequisites Hellknight Dedication

When you're fully decked out in your Hellknight regalia, just the presence of your fearsome visage drives enemies back. Attempt an Intimidation check against an enemy within 30 feet who can perceive you.
Critical SuccessYou push your target up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.
SuccessYou push your target back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.

SFS Standard Infernal Bulwark Feat 10

Archetypes Hellknight
Prerequisites Hellknight Dedication

Armor you wear gains the bulwark trait. You become trained in heavy armor, or become an expert in heavy armor if you were already trained. Your Hellknight regalia grants you resistance equal to half your level when you wear it, determined by your chosen Hellknight order.
Hellknight Orders
Hellknight OrderEdictsInfernal Resistance
Order of the Chainpunish lawbreakerselectricity
Order of the Crucibletest civilizationscold
Order of the Eclipsecontrol dangerous informationvoid
Order of the Pyrepurge subversive media with firefire

SFS Standard Infernal Armaments [one-action] Feat 12

Archetypes Hellknight
Frequency once per 10 minutes
Prerequisites Hellknight Dedication

You infuse your weapons with the might of Hell. For the next minute, on your first weapon Strike each round, you gain a status bonus to damage equal to twice the number of weapon damage dice; this extra damage is determined by your chosen Hellknight order.
Hellknight Orders
Hellknight OrderEdictsInfernal Damage
Order of the Chainpunish lawbreakerselectricity
Order of the Crucibletest civilizationscold
Order of the Eclipsecontrol dangerous informationvoid
Order of the Pyrepurge subversive media with firefire

SFS Standard Unleash Hell! [two-actions] Feat 14

Archetypes Hellknight
Frequency once per day
Prerequisites Hellknight Dedication
Requirements wearing armor customized with Hellknight regalia

Your armor unleashes a gout of hellfire in a 30-foot cone, dealing 1d6 damage per level of a type determined by your chosen Hellknight order (basic Reflex save against the higher of your class DC or spell DC); a creature takes spirit damage instead if that would be more detrimental (as determined by the GM).
Hellknight Orders
Hellknight OrderEdictsInfernal Damage
Order of the Chainpunish lawbreakerselectricity
Order of the Crucibletest civilizationscold
Order of the Eclipsecontrol dangerous informationvoid
Order of the Pyrepurge subversive media with firefire