Kalo
Kalos hail from a watery moon orbiting Bretheda. These aquatic humanoids have art and creativity at the center of their culture, and they employ fluid fighting styles in combat.
Today, kalos thrive in dense, expanding cities clustered around warm geothermal vents on the ocean floor. Artists, performers, inventors, and creators of custom goods find a ready market in Kalo-Mahoi's seas. Visitors come from all over the Pact Worlds to explore the galleries, fashion houses, and submarine vistas of these bright, colorful urban centers.
If you want a character who's tough, creative, and one of a kind, try playing a kalo!
You Might…
- Be inspired by exploring the beauty of nature.
- Make friends in unexpected places.
- Personalize your equipment as a means of self-expression.
Others Probably…
- Ask you for style advice.
- Assume you're out of your element on land.
- Fear your martial prowess.
Physical Description
Artistic self-expression is very important to kalo cultures, and nowhere is it more prevalent than on kalo bodies. The most common target of alteration are a kalo's decorative spines, which they frequently pierce, color, or shape, often changing them many times over the course of a lifetime. Kalos also frequently modify their sensory tendrils and wings as well as their bioluminescent eyes, which they often recolor with tinted lenses. In addition, kalo industry has developed extremely effective underwater makeup compounds, of which many kalos make frequent and dramatic use.
Society
For kalos, life is art. Kalo-Mahoi's breathtaking architecture, groundbreaking art, and fresh fashion draw visitors from around the Pact Worlds, especially the Deep Gala that transforms Grand Inza into a uniquely designed paradise every year. Because of the value placed on artistic pursuits, many kalos highly value customized and unique versions of everyday items. Industries based on crafting bespoke clothing, cutlery, furniture, vehicles, weapons, and myriad other things thrive in kalo culture, and these custom goods are in high demand both on and off Kalo-Mahoi.
Thanks in part to abundant sources of geothermal energy and primal magic, kalo society quickly developed the political will to preserve the natural wonders of their home. Significant public investment into magitech systems for waste recycling and pollutant sequestration prevented the waters of KaloMahoi from suffering the fate of many rapidly industrializing worlds. Kalos designate vast swaths of wilderness as nature preserves, though some activists see the kalos' rapid urban growth as a threat and push, sometimes violently, for more stringent restrictions. Though most pay lip service to the importance of conservation, many corporate entities and trade organizations quietly lobby for expanded access to natural resources and loosened restrictions, viewing the more ardent conservationists as dire threats to their bottom lines.
In addition to ecological preservation, some kalos are concerned about the rapid changes to kalo society brought about by the shift from traditional kalo tribal settlements to the modern urban centers. Most ardent of these neo-traditionalists are a group called the Deep Resurgence. This extremist faction is led by a radical deepspeaker (a traditional position that once served as a kalo liaison to a linnorm) who decries the practice of building bubble districts within kalo cities, preaching that Ragadahn will punish kalo society for inviting the surface into his domain. As they fail to find any traction among mainstream kalo society, some within the Deep Resurgence push for more extreme measures to accomplish their goals.
Beliefs
Today, Ragadahn's faith is greatly diminished, many seeing it as a remnant of their people's long oppression. Some still hold to the traditional faith, however, praying to Ragadahn as a force to be appeased. Other faiths enjoy scattered popularity among the population, including Eloritu, Weydan, and Zon-Shelyn.
Popular Edicts celebrate and encourage diversity in all things, leave everywhere you go more beautiful than you found it
Popular Anathema betray an alliance, disrespect another's self-expression