Shirren Heritages

Driven by a passion for personal choice and possessing a knack for rapid adaptation, shirrens are highly diverse.

SFS Standard Courtier Shirren

Your telepathy is stronger than most shirrens', allowing you to combine physical, verbal, and telepathic communication. You can transmit emotions alongside your messages whenever you use limited telepathy. In addition, when a creature communicates with you using limited telepathy or telepathy, you gain a +2 circumstance bonus to Perception checks to Sense Motive against that creature.

SFS Standard Defiant Shirren

Despite the passage of time, you remain resolute in your defiance of the Swarm and all forms of mental control. If you roll a success on a Will saving throw against an effect that was created by a creature with the kucharn trait or a creature that you know is allied with the Swarm, you get a critical success instead. You gain these benefits against any creature affected by a spell or effect that controls it. Additionally, you gain the Rebellious Defiance action.

SFS Standard Iridescent Shirren

You descend from shirrens who were originally programmed as decoys for the ravenous Swarm. Your chitin is iridescent and creates shimmering patterns that fascinate and distract most other creatures. You can Feint at a range of 10 feet, rather than solely while within melee reach of your intended target. You also gain the Shimmering Dazzle action.

SFS Standard Swarm Exile Shirren

While most shirrens broke away from the Swarm long ago, you're a more recent convert. You come from a group of castaways that have more in common with the Swarm than most other shirrens. You gain a bio-cannon ranged unarmed attack with a range increment of 20 feet that deals 1d6 acid damage. Your bio-cannon is in the corrosive weapon group. When you select this heritage, choose whether this attack comes from an underslung launcher on one of your arms, a launcher mounted over one of your shoulders, or from your mouth. You can't change this selection.

Feats Requiring Swarm Exile Shirren…

Swarm Evolution

SFS Standard Winged Shirren

Your ancestors were members of the Swarm who evolved wings. You possess a fully functional pair of wings that grant you a fly Speed of 15 feet.

Versatile Heritages

The peoples of the Pact Worlds (and other worlds in the galaxy) are many, and they have a long history of intermingling or dabbling with forces capable of altering the very fabric of a mortal body or soul. The children born to such parents might have traits from each of their parents or physiological manifestations of the forces their ancestors were influenced by, manifesting as a specific heritage.

SFS Standard Borai

You've returned from the brink of death as a borai— at once both living and undead. You gain the borai and undead trait, in addition to the traits from your ancestry. Unlike other undead, you don't gain void healing. You're healed by vitality effects and damaged by void damage, as if you were a living creature. Likewise, you can be stabilized, healed, and brought back to life as if you were a living creature, save that you always return to life in your normal undead state (as a borai). You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from borai feats and feats from your ancestry whenever you gain an ancestry feat.

Borai details

SFS Standard Prismeni

You have an innate connection to the Drift. You gain the prismeni trait, in addition to the traits from your ancestry. While you're in the Drift, you can automatically pinpoint the location of Drift beacons, Drift lanes, Drift engines, and other Drift-related technology within a 100-mile radius. If you're Piloting a starship that doesn't have a Drift engine, you can serve as a connection between the Drift and that starship. This is a 1-minute activity that has the concentrate trait, and it allows the starship you're Piloting to enter or exit the Drift. Once within the Drift, the starship travels via conventional thrusters, as normal. When you get a critical failure on a Piloting check to Navigate or Plot Course through the Drift, you get a failure instead. You gain low-light vision, or you gain darkvision if your ancestry already has low-light vision. You can choose from prismeni feats and feats from your ancestry whenever you gain an ancestry feat.

Prismeni details