SFS Standard Eldritch Wrath [two-actions] Spell 4

Traditions divine, occult
Range 120 feet
Area 20-foot burst
Defense Will

You channel the bizarre powers that exist beyond the outer reaches of the universe, dealing 3d12 mental damage to each creature in the area as phantasmal claws, jaws, and tentacles lash out at each target. Each creature in the area must attempt a Will save. The area is difficult terrain for any creature sickened by the effects of this spell.
Critical Success The creature is unaffected.
Success The creature takes half damage.
Failure The creature takes full damage and is sickened 1.
Critical Failure The creature takes double damage and is sickened 2.

Heightened (+1) The damage increases by 1d12.