You release a burst of condensed vitality energy, causing a radiant explosion of healing light. Spend any number of Hit Points from your vitality network.
Vitality nova heals all creatures in the area 1 Hit Point for every 2 Hit Points spent to cast it. Treat this healing as a use of
Transfer Vitality.
- If you spend 20 or more Hit Points and the spell was cast in an area of magical darkness, vitality nova attempts to counteract the darkness effect.
- If you spend 40 or more Hit Points, creatures healed by the spell can attempt a DC 10 flat check to end persistent bleed damage.
- If you spend 60 or more Hit Points, end all persistent damage on creatures healed by this spell.