You push a creature across the battlefield so hard it slides through time. Make a ranged spell attack. On a hit, you knock the target back 15 feet in a straight line (30 feet on a critical hit). If the pushed creature makes contact with a solid barrier or another creature, its movement ends. At the end of this movement, the creature reenters the flow of time with a burst of temporal energy. The target and creatures now adjacent to the target take 7d8 force damage with a basic Reflex save.