SuccessThe target hears the strange whispers, becoming
stupefied 1 for 1 round.
FailureThe target begins to wander aimlessly, using each action to
Step in a random direction. When it moves, the target takes the safest route and doesn't enter hazardous terrain. The spell has a duration of 1 minute or until a creature uses a hostile action against the target.
Critical FailureAs failure, except the target babbles incoherently. Any creature that begins its turn within 20 feet of the target must attempt a Will saving throw. On a failure, it must use its first action on its next turn to
Step in a random direction and becomes immune to this spell for 24 hours. This is an
incapacitation effect.