SFS Standard Vampiric Exsanguination [two-actions] Spell 6

Traditions arcane, divine, occult
Area 30-foot cone
Defense basic Fortitude

You draw in the blood and life force of other creatures through your outstretched arms. You deal 12d6 void damage to living creatures in the area with a basic Fortitude save.
You gain temporary Hit Points equal to half the damage a single creature takes from this spell; calculate these temporary Hit Points using the creature that took the most damage. You lose any remaining temporary Hit Points after 1 minute.

Heightened (+1) The damage increases by 2d6.