SFS Standard Aucturnite Chakram

Price 15 credits
Damage 1d6 S
Bulk L
Hands 1
Type Melee
Category Martial
Group Knife
Upgrades 1

This bladed hoop is carved from a chunk of aucturnite and sculpted to resemble a planet's ring. The material has mysteriously appeared light-years from Aucturn's original orbit.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Aucturnite Chakram 0 15 credits 1 1d6
Tactical Aucturnite Chakram 2 +350 credits 365 credits 1 1d6 +1
Advanced Aucturnite Chakram 4 +650 credits 1015 credits 2 2d6 +1
Superior Aucturnite Chakram 10 +9000 credits 10015 credits 2 2d6 +2
Elite Aucturnite Chakram 12 +10000 credits 20015 credits 3 3d6 +2
Ultimate Aucturnite Chakram 16 +80000 credits 100015 credits 3 3d6 +3
Paragon Aucturnite Chakram 19 +300000 credits 400015 credits 4 4d6 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Critical (mental):This weapon uses the critical weapon specialization of the listed weapon type rather than its own.
Thrown 20 ft.:You can throw this weapon as a ranged attack; it's a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Mental The target must succeed at a Will save against your class DC or be stupefied 1 until the start of your next turn.