SFS Standard Replica Zo! Microphone

Price 60 credits
Damage 1d6 Sonic
Bulk 1
Hands 1
Range 30 ft.
Reload 1
Type Ranged
Category Advanced
Group Sonic
Upgrades 1
Magazine 10 charges
Expend 5

Nethys Note: the Bulk and Hands items are not marked in the source. These numbers are used as a logical placeholder until an official update is posted.

This ornate replica of the undead superstar's iconic microphone is an officially licensed Zo! Media product. Zo!'s microphone is rumored to be a bone scepter upgraded with the latest technologies to amplify Zo!'s voice for blasting enemies or unruly fans. The replica version possesses similar capabilities and can be used as a professional microphone or a weapon.

Traits

Area (Cone):Weapons with this trait can only fire using the Area Fire action.
Nonlethal:Attacks with this weapon are nonlethal and are used to knock creatures unconscious instead of kill them. You can use a nonlethal weapon to make a lethal attack with a –2 circumstance penalty.
Professional (Performance):A weapon with this trait can be used as a toolkit for the listed skill. Add the weapon's item bonus to attack rolls as an item bonus to skill checks using the listed skill. For purposes of proficiency, you treat this martial weapon as a simple weapon or this advanced weapon as a martial weapon, up to your proficiency with the listed skill (if higher than your normal proficiency for this weapon).
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sonic The target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.