SFS Standard Shobhad Longrifle Item 1

Price 200 credits
Damage 1d8 P
Bulk 1
Hands 2
Range 120 ft.
Reload 1
Type Ranged
Category Martial
Group Sniper
Upgrades
Magazine 1 projectile
Expend 1

This martial sniper rifle is the traditional weapon of the shobhad-neh. It comes with a built-in commercial silencer and commercial sniper's scope that must be upgraded separately from the weapon but are integrated into the shobhad longrifle and do not occupy upgrade slots.

Traits

Backstabber:When you hit an off-guard creature, this weapon deals 1 precision damage in addition to its normal damage. The precision damage increases to 2 for a +3 tracking weapon.
Concussive:These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Fatal d12:The fatal trait includes a die size. On a critical hit, the weapon's damage die increases to that die size instead of the normal die size, and the weapon adds one additional damage die of the listed size.
Kickback:A kickback weapon is extra powerful and difficult to use. A kickback weapon deals 1 additional damage with all attacks. Firing a kickback weapon give a –2 circumstance penalty to the attack roll, but characters with a +2 or greater Strength modifier ignore the penalty. Attaching a bipod to a weapon with the kickback trait can lower or negate this penalty.
Shobhad:A creature with this trait is a member of the shobhad ancestry. An ability with this trait can be used or selected only be shobhads.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.
Volley 30 ft:This ranged weapon is less effective at close distances. Your attacks against targets that are within the range listed take a –2 penalty.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sniper The target takes 2 additional damage per weapon damage dice.