Magnetar Rifle
Improvements
Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Tracking |
---|---|---|---|---|---|---|
Commercial Magnetar Rifle | 0 | — | 45 credits | 1 | 1d12 | — |
Tactical Magnetar Rifle | 2 | +350 credits | 395 credits | 1 | 1d12 | +1 |
Advanced Magnetar Rifle | 4 | +650 credits | 1045 credits | 2 | 2d12 | +1 |
Superior Magnetar Rifle | 10 | +9000 credits | 10045 credits | 2 | 2d12 | +2 |
Elite Magnetar Rifle | 12 | +10000 credits | 20045 credits | 3 | 3d12 | +2 |
Ultimate Magnetar Rifle | 16 | +80000 credits | 100045 credits | 3 | 3d12 | +3 |
Paragon Magnetar Rifle | 19 | +300000 credits | 400045 credits | 4 | 4d12 | +3 |
Traits
A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.
A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Critical Specialization Effects
Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.