SFS Standard Magnetar Rifle

Price 45 credits
Damage 1d12 P
Bulk 2
Hands 2
Range 60 ft.
Reload 1
Type Ranged
Category Advanced
Group Projectile
Upgrades 1
Expend 1

This rifle uses powerful electromagnets to accelerate simple slugs into deadly, highly accurate projectiles without the use of any moving parts.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Magnetar Rifle 0 45 credits 1 1d12
Tactical Magnetar Rifle 2 +350 credits 395 credits 1 1d12 +1
Advanced Magnetar Rifle 4 +650 credits 1045 credits 2 2d12 +1
Superior Magnetar Rifle 10 +9000 credits 10045 credits 2 2d12 +2
Elite Magnetar Rifle 12 +10000 credits 20045 credits 3 3d12 +2
Ultimate Magnetar Rifle 16 +80000 credits 100045 credits 3 3d12 +3
Paragon Magnetar Rifle 19 +300000 credits 400045 credits 4 4d12 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Automatic:In addition to a normal Strike, you can fire this weapon using the Auto-Fire action.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn.