Machine Gun
Improvements
Grade | Level | Upgrade Price | Total Price | Upgrades | Damage Dice | Tracking |
---|---|---|---|---|---|---|
Commercial Machine Gun | 0 | — | 85 credits | 1 | 1d8 | — |
Tactical Machine Gun | 2 | +350 credits | 435 credits | 1 | 1d8 | +1 |
Advanced Machine Gun | 4 | +650 credits | 1085 credits | 2 | 2d8 | +1 |
Superior Machine Gun | 10 | +9000 credits | 10085 credits | 2 | 2d8 | +2 |
Elite Machine Gun | 12 | +10000 credits | 20085 credits | 3 | 3d8 | +2 |
Ultimate Machine Gun | 16 | +80000 credits | 100085 credits | 3 | 3d8 | +3 |
Paragon Machine Gun | 19 | +300000 credits | 400085 credits | 4 | 4d8 | +3 |
Traits
A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.
A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Critical Specialization Effects
Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.