SFS Standard Sonic Rifle

Price 40 credits
Damage 1d6 So
Bulk 1
Hands 2
Range 40 ft.
Reload 1
Type Ranged
Category Simple
Group Sonic
Upgrades 1
Magazine 10 charges
Expend 2

A sonic rifle creates a narrow beam of ultrasound that effectively turns whatever it hits into a speaker, breaking its targets apart with hypersonic vibrations.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Sonic Rifle 0 40 credits 1 1d6
Tactical Sonic Rifle 2 +350 credits 390 credits 1 1d6 +1
Advanced Sonic Rifle 4 +650 credits 1040 credits 2 2d6 +1
Superior Sonic Rifle 10 +9000 credits 10040 credits 2 2d6 +2
Elite Sonic Rifle 12 +10000 credits 20040 credits 3 3d6 +2
Ultimate Sonic Rifle 16 +80000 credits 100040 credits 3 3d6 +3
Paragon Sonic Rifle 19 +300000 credits 400040 credits 4 4d6 +3

Traits

Boost 1d8:You can charge up a weapon with this special property with an Interact action to add an additional damage die of the listed size to the next attack you make with the weapon. The damage from this trait increases to 2 dice for advanced-grade and superior-grade weapons, 3 dice for elitegrade and ultimate-grade weapons, and 4 dice for paragongrade weapons. On a critical hit, roll these after doubling the weapon's damage. Multiple boosts have no effect.
Tech:Equipment with the tech trait rely on electricity and may gain the glitching condition. Some creatures and hazards also have the tech trait, such as artificial intelligence, robots, and turrets.

Armor with the tech trait incorporate electronics, computer systems, integrated power sources, and a comm unit.

Shields with the tech trait incorporate electronics, computer systems, and integrated power sources.

Weapons with the tech trait incorporate electronics, computer systems, and power sources. Usually the weapons rely on integrated power sources (such as melee weapons that don't have the powered trait), while others drain batteries with each attack.

Cybernetic augmentations are technological, not magical, though they aren't subject to any effect or attack that targets technology unless it specifies that it affects cybernetics.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sonic The target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.