SFS Standard Semi-Auto Pistol

Price 30 credits
Damage 1d6 P
Bulk L
Hands 1
Range 60 ft.
Reload 1
Type Ranged
Category Simple
Group Projectile
Upgrades 1
Expend 1

This pistol automatically ejects used cartridges and loads new ammunition after every shot fired.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Semi-Auto Pistol 0 30 credits 1 1d6
Tactical Semi-Auto Pistol 2 +350 credits 380 credits 1 1d6 +1
Advanced Semi-Auto Pistol 4 +650 credits 1030 credits 2 2d6 +1
Superior Semi-Auto Pistol 10 +9000 credits 10030 credits 2 2d6 +2
Elite Semi-Auto Pistol 12 +10000 credits 20030 credits 3 3d6 +2
Ultimate Semi-Auto Pistol 16 +80000 credits 100030 credits 3 3d6 +3
Paragon Semi-Auto Pistol 19 +300000 credits 400030 credits 4 4d6 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn.