SFS Standard Scattergun

Price 40 credits
Damage 1d8 P
Bulk 1
Hands 2
Range 15 ft.
Reload 1
Type Ranged
Category Simple
Group Projectile
Upgrades 1
Magazine 4 projectiles
Expend 1

This portable reaction cannon launches flak from miniature cluster missiles that rip through a fortified structure and anyone unfortunate enough to be inside.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Scattergun 0 40 credits 1 1d8
Tactical Scattergun 2 +350 credits 390 credits 1 1d8 +1
Advanced Scattergun 4 +650 credits 1040 credits 2 2d8 +1
Superior Scattergun 10 +9000 credits 10040 credits 2 2d8 +2
Elite Scattergun 12 +10000 credits 20040 credits 3 3d8 +2
Ultimate Scattergun 16 +80000 credits 100040 credits 3 3d8 +3
Paragon Scattergun 19 +300000 credits 400040 credits 4 4d8 +3

Traits

Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Area (cone):Weapons with this trait can only fire using the Area Fire action.
Concussive:These weapons smash as much as puncture. When determining a creature's resistance or immunity to damage from this weapon, use the weaker of the target's resistance or immunity to piercing or to bludgeoning. For instance, if the creature were immune to piercing and had no resistance or immunity to bludgeoning damage, it would take full damage from a concussive weapon. Resistance or immunity to all physical damage, or all damage, applies as normal.
Unwieldy:You can't use an unwieldy weapon more than once per round to Strike and can't use it to Strike as part of a reaction, such as Reactive Strike.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Projectile The target must succeed at a Fortitude save against your class DC or be slowed 1 until the start of your next turn.