SFS Standard Singing Spear

Price 20 credits
Damage 1d6 Modular
Bulk 1
Hands 2
Type Melee
Category Martial
Group Spear
Upgrades 1

Classically shaped like an oversized musical note, this spear intones melodious pitches when it strikes, creating a new song with each battle.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Singing Spear 0 20 credits 1 1d6
Tactical Singing Spear 2 +350 credits 370 credits 1 1d6 +1
Advanced Singing Spear 4 +650 credits 1020 credits 2 2d6 +1
Superior Singing Spear 10 +9000 credits 10020 credits 2 2d6 +2
Elite Singing Spear 12 +10000 credits 20020 credits 3 3d6 +2
Ultimate Singing Spear 16 +80000 credits 100020 credits 3 3d6 +3
Paragon Singing Spear 19 +300000 credits 400020 credits 4 4d6 +3

Traits

Modular (P, analog and thrown 20 ft., or So, boost 1d10, critical (sonic), powered and tech):The weapon has multiple configurations that you can switch between using an Interact action. Typically, switching between configurations of a modular weapon allows it to deal different types of damage (listed in the trait, such as “modular B, P, or S”), though it's possible for a modular weapon's description to list most complicated configurations

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Sonic The target must succeed at a Fortitude save against your class DC or be deafened for 1 minute.
Spear The weapon pierces the target, weakening its attacks. The target is clumsy 1 until the start of your next turn.