SFS Standard Shooting Starknife

Price 17 credits
Damage 1d4 P
Bulk L
Hands 1
Type Melee
Category Martial
Group Knife
Upgrades 1

This traditional star-shaped blade design of lost Golarion is often forged from reinforced carbon steel and treated with chemicals that create an iridescent sheen. When properly balanced and honed, a shooting starknife sings as it slices through the air.

Improvements

Grade Level Upgrade Price Total Price Upgrades Damage Dice Tracking
Commercial Shooting Starknife 0 17 credits 1 1d4
Tactical Shooting Starknife 2 +350 credits 367 credits 1 1d4 +1
Advanced Shooting Starknife 4 +650 credits 1017 credits 2 2d4 +1
Superior Shooting Starknife 10 +9000 credits 10017 credits 2 2d4 +2
Elite Shooting Starknife 12 +10000 credits 20017 credits 3 3d4 +2
Ultimate Shooting Starknife 16 +80000 credits 100017 credits 3 3d4 +3
Paragon Shooting Starknife 19 +300000 credits 400017 credits 4 4d4 +3

Traits

Agile:The multiple attack penalty you take with this weapon on the second attack on your turn is –4 instead of –5, and –8 instead of –10 on the third and subsequent attacks in the turn.
Analog:Armor with the analog trait eschews advanced electronics, computers systems, and electric power sources, it was manufactured and calibrated using the latest advanced technology and modern materials. This armor is immune to abilities that target technology. Armor runes don't function on this armor unless this armor also has the archaic trait. Analog armor usually has the exposed trait.

A shield with the analog trait eschews advanced electronics, computers systems, and electric power sources, but was manufactured and calibrated using advanced technology. This shield is immune to abilities that target technology. Shield runes don't function on this shield unless this shield also has the archaic trait.

A weapon with the analog trait eschews advanced electronics, computers systems, and electric power sources but was manufactured and calibrated using advanced technology. This weapon is immune to abilities that target technology. Weapon runes don't function on this weapon unless this weapon also has the archaic trait.
Deadly d6:On a critical hit, the weapon adds a weapon damage die of the listed size. Roll this after doubling the weapon's damage. This increases to two dice for elite and ultimate grade weapons and 3 dice for paragon grade weapons. For instance, an elite nano-edge rapier deals an additional 2d8 piercing damage on a critical hit. An ability that changes the size of the weapon's normal damage dice doesn't change the size of its deadly die.
Finesse:You can use your Dexterity modifier instead of your Strength modifier on attack rolls using this melee weapon. You still calculate damage using Strength.
Thrown 20 ft.:You can throw this weapon as a ranged attack; it's a ranged weapon when thrown. You add your Strength modifier to damage as you would for a melee weapon. When this trait appears on a melee weapon, it also includes the range increment. Ranged weapons with this trait use the range increment in the weapon's Range entry.
Versatile S:A versatile weapon can be used to deal a different type of damage than its listed type. This trait indicates the alternate damage type. For instance, a piercing weapon with versatile S can deal piercing or slashing damage. You choose the damage type each time you attack.

Critical Specialization Effects

Certain feats, class features, weapon fusions, and other effects can grant you additional benefits when you make a Strike with certain weapons and get a critical success. This is called a critical specialization effect. The exact effect depends on which weapon group your weapon belongs to, as listed below. You can always decide not to add the critical specialization effect of your weapon.

Knife The target takes 1d6 persistent bleed damage. You gain an item bonus to this bleed damage equal to the weapon's item bonus to attack rolls.